Guided Hypermedia Projects
It is a self-made multimedia projects that you can use for your instruction or discussion. It can be approached in two different ways:
It is a self-made multimedia projects that you can use for your instruction or discussion. It can be approached in two different ways:
1. As an Instructive tool, such as in the production by the students of a power point presentation.
You can
apply this in your discussion. It is easy for the teacher to catch up the attention of the students because they
love moving letters or pictures and also sounds and the teacher can discussed
well the topic because of its beautiful visual aid which is suitable for the
topic.
2. as communication tool when students do a multimedia presentation to stimulate a television news show.
2. as communication tool when students do a multimedia presentation to stimulate a television news show.
It is easy
for the teacher to discuss about news or literature if they have tools like
television or you can use your own video clips in order to present the topic
they wanted.
Hypermedia Projects
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1990 -- AIAA
Decelerator Design Guide
Developed
in cooperation with the American Institute of Aeronautics and Astronautics
and the Department of Energy. This project was the first of several designed
to examine the possibility of instructing physical skills.
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1992 -- EJ: Electronic
Journal of the English Language, Literature, and Pedagogy.
Produced
in DOS and served through bulletin board technology, this journal explored
the possibility of online hypertext before there was a World Wide Web. The
project was abandoned in 1994 with the introduction of Mosaic Netscape.
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1994 -- RS-650
Specifications Hyper Module
Created
to be delivered on CD-ROM disks, this project was and early hypermedia
marketing tool that included video, sound, and primitive animations. It is
worth pointing out that from this point, most of our presentation metaphors
avoid the traditional page.
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1994 -- Digital Slide
Projector.
Developed
in Asymmetric Tool Book to present virtual slides of digital projects. . .
One of the objectives of this "projector" was to explore the
potential of an environment that used no alphanumeric text (although the
projects projected did use traditional texts).
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1995 -- Alternative
Voices, Alternative Cultures.
Developed
in cooperation with Utah State University's Instructional Technologies
Department, US West, and the State of Texas, this is a complete, comparative,
native American literature course. The course compares myths common to Europe
to stories common to native American tribes and recommends novels that
manifest those myths in ethnic literature.
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1996 -- First Internet-based English course.
In
the spring of 1996, we developed and taught our first completely online composition
course using funding provided by the Higher Education Technologies
Initiative. The course included 23 students scattered across Utah and used a
combination of email and WWW technologies. This may be the first of its kind
ever taught. (No images of this project were ever recorded.)
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1995-97 -- Manufacturing
Engineering Safety Modules.
Developed
in cooperation with USU's Department of Mechanical and Aerospace Engineering,
this instructional project includes 23 modules totaling approximately 1700
pages. All manufacturing engineering students were expected to view relevant
modules and pass a test prior to approaching the equipment.
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1997 -- Alternate
Voices, Alternate Cultures (HTML hybrid).
This
HTML revision of the above CD was combined with real-time, interactive, and
televised lectures.
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1997 -- Introduction
to Thermodynamics Online Workbook.
Funded
by HETI and USU, this project provided workbook support for community college
students planning to attend USU's MAE program. The project was HTML-based,
but contained 2-D and 3-D animations and was presented at 1289 X 720 pixels,
so was too large to be served over the Internet. Instead, it was delivered on
CDs.
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1997 -- Virtual Reality Art Museum.
Produced
and presented at the Gang of Five invitational art show in San Diego, this
project included a three room art museum with a collection of paintings,
drawings, and sculptures. Readers strolled through the rooms examining the
art while "writing" in their minds a history and psychological
profile of the artist. The project was presented as a postmodern
autobiography.
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1997 -- MC3223
Parachute Assembly Guide.
This
ProcessPreservation© project revisits our 1990 effort to develop a parachute
design guide. In this case, we were looking at capturing and preserving a
complicated set of professional skills. The project consisted of 40 hours of
high resolution and interactive video broken into 5-30 minute segments. The
videos were combined with step-by-step instructions.
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1997-98 -- Complete Online Technical Communications program.
Courses
began in the spring of 1997, program was approved by regents in the summer of
1998. Beginning classes typically hosted 8 students. Currently, the program
is at capacity with 45 matriculated students and a 30% acceptance rate.
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1999 -- DHTML-based, online Thermodynamics 2400.
Online
course, delivered to students on CD with access to the teacher available
through the World Wide Web.
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1999 -- MC3268
Parachute Assembly Guide.
The
second project, also funded by DOD, fine tuned the techniques we learned
producing the first one. The project was created in Tool Book and was served
from a kiosk.
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2000 -- Water
Monitoring Workshop.
Funded
by the EPA, this project was done in DHTML, and was delivered via CDs. The
project was for use by the 12 northernmost tribes of native Americans.
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2001 -- Complete Thermodynamics Course Book©.
This 67 GB course
book contains all 45 hours of instructional lectures segmented into
5-to-10-minute sections, interactive workbook, textbook, teacher's notes,
homework problems, plus quizzes and tests.
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2002 -- Manufacturing
Engineering Course Book©.
120
GB course book includes 45 hours of lecture and 45 hours of demonstrations
and factory tours in VHS resolution. Book also contains added components
mentioned in previous course book.
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2002 -- Dynamics of Space Flight Course Book©.
Complete
graduate seminar designed to supplement a face to face course. Book provided
45 hours of lecture. Students pre-viewed the lectures prior to attending
class. The value was that students would be able to discuss more advanced
topics in their classes.
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2002 -- Heat Transfer Course
Book©.
This
90 GB course book is much like the above project, but uses DVD quality video.
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2003 -- Technology and
the Writer Course Book©.
This
project was created for distribution in Singapore. It contains all the
lectures typical of this course, but is designed to be used by a remote
teacher.
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2003 -- Commercial Process Preservation© project -- Hotrodding Your 383 Stroker.
This
project shows step-by-step instructions for hotrod ding a 350 Chevy engine
into a 383 "stroke." The project contains about 8 hours of video
and 3-D animation in DVD resolution. The 3-D animation used in this project
will be demonstrated in the 2005 SIGDOC conference.
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2004 -- Modeling and
Animating in 3-D.
This
course is designed for commercial distribution. The total project is
approximately 120 GB and presents 3-D modeling, animation and game theory at
theoretical, practical, and professional levels.
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2004 -- Process Preservation, Education, and training.
This
course, designed for commercial distribution, presents The sum total of
research done at IMRL. It is currently in progress. The book is expected to
exceed 200GB.
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nice best..
TumugonBurahin^_^
TumugonBurahin...good presentation. i like it.. hehehe
TumugonBurahin...your presentation is interesting!!!!!!!!!!!!!!!!!!!
TumugonBurahinhi janet..nice work..i like it..keep it up!!!
TumugonBurahinnice presentation janet...........
TumugonBurahinnice try,,,
TumugonBurahinwell done,arc..
TumugonBurahin