Miyerkules, Enero 18, 2012


What is the connection with Resource-Based Learning? This educational approach is often referred to as the "manifestation" of information literacy, or one of the best ways to ensure the development of information literacy.
The following definition of resource-based learning (from the APEF Foundation document for Language Arts) was accepted and used by the Committee...
v  Resource-based learning is student-centered. Students are actively involved and more accountable for their own learning. Classroom teachers and their partners in education need to do much more than simply ensure access or provide the wide range of appropriate learning resources.
v  Skills for accessing, evaluating, using, and applying information are carefully targeted, ensuring that students meet the outcomes for information literacy identified in the approved curriculum and instructional programs. Learning is facilitated by teachers who understand their critical role, always promoting student involvement and interaction, and assessing learning in ways that ensure that more than simple content (or the "right answer") is learned.
v  Resource-based learning actively involves students, teachers and teacher-librarians in the effective use of a wide range of print, non print and human resources. Resource-based learning fosters the development of individual students by accommodating their varied interests, experiences, learning styles, needs and ability levels. Students who use a wide range of resources in various mediums for learning have the opportunity to approach a theme, issue or topic of study in ways which allow for a range of learning styles and access to the theme or topic via cognitive or affective appeals.
Resource-Based Learning and Teacher
Librarian

                 Resource-based learning has been, and continues to be, a pervasive approach for teacher- librarians. This was evident in the P.E.I. Department of Education's School Library Policy (Circular 92-03)
¢  In today's rapidly changing society, students must have the opportunity to develop the ability to retrieve, assess, and apply information. As we equip students with these skills we will help ensure that learning does not end with the completion of formal education, but continues throughout life.
¢  These goals can best be achieved through resource-based teaching/learning, that is, a library program fully integrated with the school's instructional program with teacher-librarians and teachers using a cooperative program planning approach.
Resource-Based Learning in the Atlantic Core Curriculum
¢  Resource-based learning is student-centered. Students are actively involved and more accountable for their own learning.
¢  Since resource-based learning, and ultimately, the development of information literacy, has become such an important component in the Atlantic core curriculum for the public education system, the responsibility for implementing this approach is shared by all educator

Resource-Based Learning in the Atlantic Core Curriculum
¢  Resource-based learning is student-centered. Students are actively involved and more accountable for their own learning.
¢  Since resource-based learning, and ultimately, the development of information literacy, has become such an important component in the Atlantic core curriculum for the public education system, the responsibility for implementing this approach is shared by all educators
Regardless of the grade level or the subjects being taught, teachers know that the language arts are important, that students use these three strands for language acquisition and communicating information and ideas across the curriculum (and throughout life):
¢  Speaking and Listening (S&L)
¢  Reading and Viewing (R&V)
¢  Writing and Other Ways of Representing (W&R)
                The Language Arts Curriculum for Atlantic Canada uses these three strands as a framework for the ten General Outcomes for student learning, using the language arts processes.
Regardless of the grade level or the subjects being taught, teachers know that the language arts are important, that students use these three strands for language acquisition and communicating information and ideas across the curriculum (and throughout life):
¢  Speaking and Listening (S&L)
¢  Reading and Viewing (R&V)
¢  Writing and Other Ways of Representing (W&R)

These five General Curriculum Outcomes (GCO's) in particular, illustrate this new focus on the development of information literacy, and we need to remember that they are equally important in science, mathematics, social studies, as well as other subjects/curriculum areas:
·  GCO B
        communicate information and ideas effectively and clearly, and to respond personally and effectively (S/L)
·  GCO D
       select, read. and view with understanding a range of literature, information, media, visual, and audio texts (R/V)
·  GCO E
       interpret, select, and combine information using a variety of strategies, resources, and technologies (R/V)
·  GCO G
      respond critically to a range of texts, applying their understanding of language, form, and genre (R/V)
·  GCO I
     create texts collaboratively and independently, using a variety of forms for a range of audiences and purposes (W/R)

What Does Resource-Based Learning Look Like?
   There are endless ways to implement a resource-based learning approach in the classroom or in the school library or in other educational contexts. When classroom teachers and teacher-librarians collaborate to plan, implement, and assess resource-based learning activities, they may decide to use one of many possible methods, including the following:
Ø   Resource-based Learning Centers or Stations:
                Learning stations are an excellent way to orient students to the school library early in the school year or they may also be a good way to "launch" a topic or theme.
Ø  Projects, Papers, and Other Information Processing/Authentic Research Assignments:
   
    Students have much to gain when they experience a consistent approach, beginning in the primary grades and  continuing throughout their school years.
Ø  World Wide Web-Based Projects
                  Doing an Internet project" should never be the sole purpose. The Internet should be an interactive and exciting tool they use for individual or collaborative inquiry and problem-solving.

Linggo, Enero 15, 2012

web-based project


Top 10 Open Sources Web-Based Project Management Software

This is a user contributed article.
Project management software is not just for managing software based project. It can be used for variety of other tasks too. The web-based software must provide tools for planning, organizing and managing resources to achieve project goals and objectives. A web-based project management software can be accessed through an intranet or WAN / LAN using a web browser. You don't have to install any other software on the system. The software can be easy of use with access control features (multi-user). I use project management software for all of our projects (for e.g. building a new cluster farm) for issue / bug-tracking, calendar, Gantt charts, email notification and much more.
Obviously I'm not the only user; the following open source software is used by some of the biggest research organizations and companies world wild. For example, NASA's Jet Propulsion Laboratory uses track software or open source project such as lighttpd / phpbb use red mine software to keep track of their projects.

You use the following top 10 software for personal or business use. Keep track of all your projects in one place and finish them successfully on time.
#1: Codendi
Codendi is an open-source collaborative development platform offered by Xerox. From only one interface, it gathers, all the needed tools for software development teams: management and versioning of code, bugs, requirements, documents, reporting, tests etc. It is mainly used for managing software project processes.
#2: Redmine
Red mine is a flexible project management web application. Written using Ruby on Rails framework, it is cross-platform and cross-database. It includes calendar and gantt charts to aid visual representation of projects and their deadlines.
#3: Project Pier
Project Pier is a Free, Open-Source, self-hosted PHP application for managing tasks, projects and teams through an intuitive web interface. ProjectPier will help your organization communicate, collaborate and get things done Its function is similar to commercial groupware/project management products, but allows the freedom and scalability of self-hosting.
#4: Trac
Trac is an open source, web-based project management and bug-tracking tool. Trac allows hyper linking information between a computer bug database, revision control and wiki content. It also serves as a web interface to a version control system like Subversion, Git, Mercurial, Bazaar and Darcs.
#5: Project HQ
Project HQ is a collaborative open source project management tool, similar to Basecamp and activeCollab. Project HQ is built on open source technologies like Python, Pylons and SQLAlchemy and is fully database independent. Project HQ uses a structured workflow to assist you in managing your projects.
#6: Collabtive
Collabtive is web-based project management software that is being published as Open Source software. The project was started in November 2007. It strives to provide an Open Source alternative to proprietary tools like Basecamp or ActiveCollab.
#7: groupware
Groupware is free open source groupware software intended for businesses from small to enterprises. Its primary functions allow users to manage contacts, appointments, projects and to-do lists.
It is used either via its native web-interface, making access platform-independent, or by using different supported groupware clients, such as Kontact, Novell Evolution, or Microsoft Outlook. It can also be used by mobile phone or PDA via SyncML.
#8: KForge
KForge is an open-source (GPL) system for managing software and knowledge projects. It re-uses existing best-of-breed tools such as a versioned storage (subversion), a tracker (trac), and wiki (trac or moinmoin), integrating them with the system’s own facilities (projects, users, permissions etc). KForge also provides a complete web interface for project administration as well a fully-developed plugin system so that new services and features can be easily added.
#9: OpenGoo
It is a complete online solution focused on improving productivity, collaboration, communication and management of your teams. OpenGoo main features include document management, contact management, e-mail, project management, and time management. Text documents and presentations can be created and edited online. Files can be uploaded, organized and shared, independent of file formats.
#10: ClockingIT
ClockingIT is a free Project Management solution, which helps your team stay focused and on top of things.
Ed: The following two paragraphs added by Vivek Gite:
I also use project management software to keep track of how much time I spent per client and project
My Personal Choice
Red mine is my personal choice because I like to use ruby on rails and I often work with small teams. We track networking issues, data center issues, capacity planning, trouble tickets and much more using redmine. I can track multiple projects and its flexible role-based access control make sure only authorized eyes can view the details.
Other FOSS Project Management Software Projects
1.     JotBug
2.     Bugzilla (only bug tracking)

guided hypermedia project


Guided Hypermedia Projects

It is a self-made multimedia projects that you can use for your instruction or discussion. It can be approached in two different ways: 

1. As an Instructive tool, such as in the production by the students of a power point presentation.
You can apply this in your discussion. It is easy for the teacher to catch up the attention of the students because they love moving letters or pictures and also sounds and the teacher can discussed well the topic because of its beautiful visual aid which is suitable for the topic.

2. as communication tool when students do a multimedia presentation to stimulate a television news show.
It is easy for the teacher to discuss about news or literature if they have tools like television or you can use your own video clips in order to present the topic they wanted. 
Hypermedia Projects
Parachute design guide image
1990 -- AIAA Decelerator Design Guide
Developed in cooperation with the American Institute of Aeronautics and Astronautics and the Department of Energy. This project was the first of several designed to examine the possibility of instructing physical skills.
Electronic journal image
1992 -- EJ: Electronic Journal of the English Language, Literature, and Pedagogy.
Produced in DOS and served through bulletin board technology, this journal explored the possibility of online hypertext before there was a World Wide Web. The project was abandoned in 1994 with the introduction of Mosaic Netscape.
http://imrl.usu.edu/IMAGES/CMI1cover.jpg
1994 -- RS-650 Specifications Hyper Module
Created to be delivered on CD-ROM disks, this project was and early hypermedia marketing tool that included video, sound, and primitive animations. It is worth pointing out that from this point, most of our presentation metaphors avoid the traditional page.
http://imrl.usu.edu/IMAGES/129_rear_project.jpg
1994 -- Digital Slide Projector.
Developed in Asymmetric Tool Book to present virtual slides of digital projects. . . One of the objectives of this "projector" was to explore the potential of an environment that used no alphanumeric text (although the projects projected did use traditional texts).
http://imrl.usu.edu/IMAGES/123_uswest1.jpg
1995 -- Alternative Voices, Alternative Cultures.
Developed in cooperation with Utah State University's Instructional Technologies Department, US West, and the State of Texas, this is a complete, comparative, native American literature course. The course compares myths common to Europe to stories common to native American tribes and recommends novels that manifest those myths in ethnic literature.

1996 -- First Internet-based English course.
In the spring of 1996, we developed and taught our first completely online composition course using funding provided by the Higher Education Technologies Initiative. The course included 23 students scattered across Utah and used a combination of email and WWW technologies. This may be the first of its kind ever taught. (No images of this project were ever recorded.)
http://imrl.usu.edu/IMAGES/01MOD03_129.jpg
1995-97 -- Manufacturing Engineering Safety Modules.
Developed in cooperation with USU's Department of Mechanical and Aerospace Engineering, this instructional project includes 23 modules totaling approximately 1700 pages. All manufacturing engineering students were expected to view relevant modules and pass a test prior to approaching the equipment.
http://imrl.usu.edu/IMAGES/129_NATIVE.jpg
1997 -- Alternate Voices, Alternate Cultures (HTML hybrid).
This HTML revision of the above CD was combined with real-time, interactive, and televised lectures.
http://imrl.usu.edu/IMAGES/01_coverpage_129.jpg
1997 -- Introduction to Thermodynamics Online Workbook.
Funded by HETI and USU, this project provided workbook support for community college students planning to attend USU's MAE program. The project was HTML-based, but contained 2-D and 3-D animations and was presented at 1289 X 720 pixels, so was too large to be served over the Internet. Instead, it was delivered on CDs.
http://imrl.usu.edu/IMAGES/MUSEUM.GIF
1997 -- Virtual Reality Art Museum.
Produced and presented at the Gang of Five invitational art show in San Diego, this project included a three room art museum with a collection of paintings, drawings, and sculptures. Readers strolled through the rooms examining the art while "writing" in their minds a history and psychological profile of the artist. The project was presented as a postmodern autobiography.
http://imrl.usu.edu/IMAGES/01_rust_129.jpg
1997 -- MC3223 Parachute Assembly Guide.
This ProcessPreservation© project revisits our 1990 effort to develop a parachute design guide. In this case, we were looking at capturing and preserving a complicated set of professional skills. The project consisted of 40 hours of high resolution and interactive video broken into 5-30 minute segments. The videos were combined with step-by-step instructions.
1997-98 -- Complete Online Technical Communications program.
Courses began in the spring of 1997, program was approved by regents in the summer of 1998. Beginning classes typically hosted 8 students. Currently, the program is at capacity with 45 matriculated students and a 30% acceptance rate.
http://imrl.usu.edu/IMAGES/12thermocover.jpg
1999 -- DHTML-based, online Thermodynamics 2400.
Online course, delivered to students on CD with access to the teacher available through the World Wide Web.
http://imrl.usu.edu/IMAGES/01_sandiacover.jpg
1999 -- MC3268 Parachute Assembly Guide.
The second project, also funded by DOD, fine tuned the techniques we learned producing the first one. The project was created in Tool Book and was served from a kiosk.
http://imrl.usu.edu/IMAGES/SCREEN5_129.gif
2000 -- Water Monitoring Workshop.
Funded by the EPA, this project was done in DHTML, and was delivered via CDs. The project was for use by the 12 northernmost tribes of native Americans.

http://imrl.usu.edu/IMAGES/02_thermo001_129.jpg
2001 -- Complete Thermodynamics Course Book©.
This 67 GB course book contains all 45 hours of instructional lectures segmented into 5-to-10-minute sections, interactive workbook, textbook, teacher's notes, homework problems, plus quizzes and tests.
http://imrl.usu.edu/IMAGES/Final_Manufacturing_enginee.jpg
2002 -- Manufacturing Engineering Course Book©.
120 GB course book includes 45 hours of lecture and 45 hours of demonstrations and factory tours in VHS resolution. Book also contains added components mentioned in previous course book.
http://imrl.usu.edu/IMAGES/123_dyn_space.jpg
2002 -- Dynamics of Space Flight Course Book©.
Complete graduate seminar designed to supplement a face to face course. Book provided 45 hours of lecture. Students pre-viewed the lectures prior to attending class. The value was that students would be able to discuss more advanced topics in their classes.
http://imrl.usu.edu/IMAGES/123-Demo_HT.jpg
2002 -- Heat Transfer Course Book©.
This 90 GB course book is much like the above project, but uses DVD quality video.
http://imrl.usu.edu/IMAGES/Tech_and_Writer.jpg
2003 -- Technology and the Writer Course Book©.
This project was created for distribution in Singapore. It contains all the lectures typical of this course, but is designed to be used by a remote teacher.
http://imrl.usu.edu/IMAGES/01_page000rust.jpg
2003 -- Commercial Process Preservation© project -- Hotrodding Your 383 Stroker.
This project shows step-by-step instructions for hotrod ding a 350 Chevy engine into a 383 "stroke." The project contains about 8 hours of video and 3-D animation in DVD resolution. The 3-D animation used in this project will be demonstrated in the 2005 SIGDOC conference.
http://imrl.usu.edu/IMAGES/RAYTRACE.JPG
2004 -- Modeling and Animating in 3-D.
This course is designed for commercial distribution. The total project is approximately 120 GB and presents 3-D modeling, animation and game theory at theoretical, practical, and professional levels.
http://imrl.usu.edu/IMAGES/01_micron-cover_129.jpg
2004 -- Process Preservation, Education, and training.
This course, designed for commercial distribution, presents The sum total of research done at IMRL. It is currently in progress. The book is expected to exceed 200GB.